A field guide to the CrazyGames build
The three people the client names
The game prints a name plate above every line of dialogue. In the first room it names three people. This page is those names, where they stand, and the first thing each of them says.
The names, in the order we met them
| name | where | first line we saw |
|---|---|---|
| Maggie | behind the counter, in the first screen | “Come on in honey, and close the door behind you. Lord knows the rain ain't gonna let you get any further tonight.” |
| Edith | in the red booth, left side of the table | “I can't believe this rain.” |
| Ethan | in the red booth, right side of the table | “But c'mon it's not that bad. Just relax. We can stay here for as long as we want.” |
| Juan | alone at a table on the far side of the room | “What are you looking at?” |
The conversation with Juan, in order, is worth quoting whole, because it is the only exchange on the site so far where the player has a line:
Juan: What are you looking at? You: Just looking for a seat. Juan: This booth's taken. Juan: Ain't you seen the news? These ain't friendly times.
That is how the game declines to give you a seat: not with a locked door, with a paragraph.
The name plate sits above the dialogue box and is the only label the game gives them. There is no portrait gallery, no character menu and no bios screen: the name appears while they speak and goes away with the line. The player's own lines are labelled You.
What the drawing tells you
Each of them is a different stick figure, and the difference is the whole of the character design:
- Maggie wears a cap and an apron, and is drawn behind the counter for the entire first act.
- Edith has a bob of hair drawn as a scribble and sits facing Ethan.
- Ethan is the plainest figure of the three, with no hair drawn at all.
- Juan is the only one with an expression: thick brows angled down, drawn permanently angry.
That is it. There are no walk cycles to watch in the booths, because nobody there moves.
What we have not learned
- what any of them want, in the game's own words
- whether a fourth person appears later (the story has more rooms than we have walked)
- whether the cast list on the title screen's
CREDITSpage prints the same names — we have not opened it - whether the names are spelled the same in the ending screens
Those four are the next session's list. Until they are answered, this page sticks to what the dialogue plates printed.
The television
The wall behind them carries a television showing colour bars, and the bars move. We have not found a way to click it, and we do not know whether it is decor or a later puzzle. It is listed here because it is the only moving thing in the room.
Last checked against the client: 2026-11-06 · client web build 2026-11-06